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Struggle to survive in a harsh medieval world. Hunt wildlife, mine resources, build structures, and craft weapons and armor in order to protect yourself. You may form a guild, bring war to all opposition, and try to seize the throne and become king!
In Reign of Kings we allow you to collect resources and craft a wide variety of items needed to build a vast and powerful kingdom. We were primarily inspired by Rust & Chivalry in the development of this game.
In addition to standard resources, you may compete over the Ancient Throne which resides in a throne room which overlooks the island. All players who are not part of the King's Guild are taxed on the resources they collect.
The development of a melee combat system adds a gritty and visceral feeling to Reign of Kings that will allow players to become deeply immersed in a realistic and intense medieval survival experience.
The world itself is designed to inspire competition and struggles for power. Resource locations strategically spread throughout the game will create inequity and envy. Players will have the ability to make war, or even capture and hold other players in order to get what they want. Each player will have the power to decide the fate of the kingdom, or choose to entirely forego the responsibility of ruling the kingdom and roam the land as a freeman.
Players have the ability to capture, hold, and execute other players. The player can capture them with rope or iron shackles. Once shackled, a player is no longer able to access their inventory aside from their orifice slot. The captured player's inventory is accessible for the captor to search them.
Additionally, a rope will be attached to a prisoner which will allow them to be pulled in any direction their captor wishes. In order to avoid severe grieving situations, players can hide a sharp stone or lock pick in their orifice. This "hidden" item can help them escape capture or commit suicide.
PUNISHMENT & DEATH
Punishment & Death Once the player has control of a captive, there are several options available for managing a prisoner. Options range from simply locking them in a cage or dungeon, public humiliation in the pillory, or simply executing them.
THE ANCIENT THRONE
The Ancient Throne can be claimed by any player. Holding the Ancient Throne will grant its owner dominion over the entire map (change name of realm) and taxation rights over every other player. The King of the Ancient Throne will receive the ability to collect the resource tax from every player within the game by visiting the Ravens Treasure Tree. The ravens automatically collect taxes in the game (behind the scenes of course, sneaky little things), and place them in the chests in their Treasure Tree.
In addition, the King of the Ancient Throne will have access to the Ancient Sword and the Ancient Crown.
PRODUCTION & REFINING STATIONS
Players will have the ability to collect resources and to craft them into useful items or building materials. Additionally, the progression mechanic for being able to craft higher valued items will be reliant on upgrading production stations to a higher level. (Need a better quality sword? Upgrade your anvil.) Production and refining stations can craft or refine items as long as there are resources available unless ordered to do otherwise. This allows the player the freedom to do other things while his kingdom remains productive.
Collection stations can be placed for grain and water. Collection stations will passively produce raw materials given they have enough fuel.
These collection stations will be fully interactive and if left un-defended will offer a nice target for unscrupulous or enemy players. With this in mind, the player will want to protect their resources.
SIEGE EQUIPMENT AND RAIDING BASES
Once the players build stone walls and iron doors, players will not be able to simply bash their way inside. Players will now need to employ one of many different techniques for entry.
The ranged option is to build trebuchets and launch large stones from afar at your opponent's castle. Players must place a counterweight to offset their projectile weight in order to get the range and destruction power they need from the stone they are launching. Players may also rotate the trebuchet. This alignment takes some practice but is very rewarding when set correctly.
Players may choose to go a more stealthy route by crafting lock picks. Lock picks, however, are very hard to craft, and do not work on iron doors and iron gates.
Players defending a base may employ their own trebuchet or set up a ballista which is great for killing other players at range.
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